Spymaster

Guess the cards assigned to your team thanks to the apt hints of your spy.

Spymaster: Guess the cards assigned to your team thanks to the apt hints of your spy.
Entertaining language training adaptable to all topics; although the more abstract it gets the more difficulties you’ll have to face.

Language and memory training, honing your skills of expression, understanding connections – all as an entertaining, competitive game of two groups.

Number of People: 6-20

Time: 0.5 hrs

Place/Space: Indoor, classroom

Equipment:

  • pens in 3 different colours
  • paper

Link to desription (doc): Spymaster_Modified_En

Trust Lift

Let yourself be carried by others! Let yourself be carried away!

Number of People: any in groups of (at best) 7 or 9 people

Time: 0.25 hrs

Place/Space: indoor, outdoor, 4–5 m² per group

Equipment:

  • none

Link to desription (doc): Trust Lift

Washing Machine

The Washing machine is a group dynamics game which aims at the players’ senses and at strengthening the trust within the group.

Number of People: 10–20

Time: 0.25–0.5 hrs depending on group size

Place/Space: best outdoors, 10–20 m²

Equipment:

  • none

Link to desription (doc): Washing Machine

Karaoke/Sing-Along

Karaoke/Sing-Along

Multiple variations of karaoke/sing-along games with or without equipment needed and different duration of the activities.

1. Name That Tune
2. Rewrite the Song
3. Song Lyric Musical Chairs
4. Rock Star Sing Off
5. Misheard Lyrics
6. Karaoke Roulette
7. Blind Auditions

Number of People: 5–15

Time: 0.25–1.5 hrs

Place/Space: Indoor, as little as possible

Equipment (depending on the chosen game):

  • Computer (optional)
  • Internet (optional)
  • Speakers (optional)
  • Paper, pens, bowl (optional)

Link to desriptions (doc): Karaoke/Sing-Along

Photocredit: Steven Aguilar on Unsplash

Pulling Numbers

The pairs are put together by pulling numbers.

Number of People: anything more than 10

Time: 0,1 hrs

Place/Space: any, 2 m² per person

Equipment:

  • cards or pieces of paper with numbers, something to pull them out of